The Teatre Lliure de Montjuïc in Barcelona, becomes the stage for an unprecedented immersive experience: ‘I AM (VR)’, a proposal by Susanne Kennedy, Markus Selg and Rodrik Biersteker that transports spectators on a journey to the oracle of Delphi through virtual reality.
This experience, which will be available from March 20 to March 28, 2024, immerses participants in a 35-minute journey full of mystery and exploration.
Equipped with virtual reality goggles, attendees pass through secret rooms and hidden tunnels, navigating through space-time in search of answers in the oracle.
In a world where technology and art converge, ‘I AM (VR)’ represents a new milestone in the exploration of reality and human consciousness.
I AM (VR)’: a proposal for virtual reality
Kennedy, Selg and Biersteker’s proposal seeks not only to entertain, but also to raise fundamental questions about the nature of reality and human consciousness. Who are we? Where are we going? What is reality and what is fiction in a world increasingly dominated by technology?
Susanne Kennedy, one of the leading figures in contemporary European theater, explores in ‘I AM (VR)’ the intersection between human and machine. Through his theatrical works, he questions the conventional representation of reality, using masks and pre-recorded voices to challenge the viewer’s perceptions.
The virtual reality installation at the Teatre Lliure offers a unique experience that invites us to reflect on the role of technology in our perception of the world.
With tickets sold out, ‘I AM (VR)’ promises to be a must-see event for those interested in exploring the limits of human experience and immersing themselves in a universe of virtual possibilities.
At a time when artificial intelligence and virtual reality are constantly evolving, proposals such as ‘I AM (VR)’ invite us to question our own reality and explore new horizons at the intersection between art and technology.
An unparalleled immersive experience
In a world where artificial intelligence and virtual reality are increasingly present in our daily lives, ‘I AM (VR)’ offers a unique opportunity to reflect on the impact of technology on our understanding of the self and the world around us.
This immersive experience promises to challenge our perceptions and take us on a journey beyond the limits of the known into the unknown and the extraordinary.
Kennedy’s work is no stranger to the intersection between human beings and technology. As one of the leading figures in contemporary European theater, his work challenges conventional notions of theatrical representation, using masks and pre-recorded voices.